please dont be called a rip-off of mirrors edge
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- Posts: 1
- Joined: Mon Jun 19, 2017 11:36 pm
please dont be called a rip-off of mirrors edge
this is a good game but some people might call it a rip-off of mirrors edge all because it has parkour, also please dont die out it is a great game i got it on itch.io i wish i donated, please stay a good game, i want this game to grow and become popular, if a popular youtuber plays it and says its bad you are kinda screwed is a popular one says its good you are safe, only time can tell, but please stay free and make merch of something to get money please never give up, please
- BlueCrescentMoon
- Posts: 93
- Joined: Sat Apr 09, 2016 4:16 pm
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Re: please dont be called a rip-off of mirrors edge
I'm fairly sure he hasn't given up just yet. I don't personally know that. But with his recent activity and how far he's already gotten... It seems he'd wanna keep going unless it starts to interfere with work or schooling of some kind. Don't take my word for it though, I'm not an end all be all. I just make a lot of maps. ^w^"
Re: please dont be called a rip-off of mirrors edge
I have no plans in abandoning this game. 
Quite the opposite. I would like to build and expand on it.
University (and life in generall) can (and has gotten) in the way frequently. (Which can drag out development over time.)
Additionally i'm also working on side projects alongside Celaria. (Not only to avoid getting burned out by working on only one single project, but to also have a foundation for future projects in terms of tech and knowledge. A custom game engine for example.
)
At this point in time the game is practically complete, so the release will be happening soon.

Quite the opposite. I would like to build and expand on it.
University (and life in generall) can (and has gotten) in the way frequently. (Which can drag out development over time.)
Additionally i'm also working on side projects alongside Celaria. (Not only to avoid getting burned out by working on only one single project, but to also have a foundation for future projects in terms of tech and knowledge. A custom game engine for example.

At this point in time the game is practically complete, so the release will be happening soon.

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