[Bug] Start Boosting

Bugs (physics-bugs,crashes during gameplay,UI-errors,etc...) belong here.
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Dr Gains
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Joined: Tue Dec 08, 2015 5:43 pm
Location: Canada

[Bug] Start Boosting

Post by Dr Gains » Sat Jun 11, 2016 9:51 pm

Hey Lewa, think you need to make the platinum time on Connected way shorter:
https://youtu.be/zgweUgJil40

Found out awhile ago that speed is saved after every ground jump so I started experimenting with it, today I came up with the idea of "Start Boosting" which would give you max speed (which is saved on last jump) to give you an insane jump in speed right at the start. The bug works as you would have seen in the video, so I figured Id just address it here before the game gets leaderboards added in..

I made this little test map if you want to experiment with it a little:
https://www.dropbox.com/s/k1i58xswk3q4b ... .cmap?dl=0
Stages:
[+] Spoiler
1) Fall on ground, jump, restart map, run and fall to white wall, jump off wall [Start Boost]
2)Run behind, jump forward off wall [Falling Wall Boost]
3)Run forward, jump at very end of white block, maybe frame perfect[Falling Corner Wall Boost]
If you want to see what the 3rd stage looks like, you can check this out:
https://youtu.be/Ogdu8cTAlNU
I dont really think that Wall Boosting is too big of a deal, but start boosting should definitely be fixed. Even if you just have something like OnMapRestart - SavedSpeed = 10km/hr ~Cheers
Get involved in speedrunning Celaria and compete against friends and others at
https://www.speedrun.com/Celaria
Full Map List
https://docs.google.com/spreadsheets/d/ ... fUJIZ4WITU
Last Update: Tuesday June 20, 2017.

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Lewa
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Posts: 158
Joined: Sun Nov 15, 2015 1:24 am

Re: [Bug] Start Boosting

Post by Lewa » Sun Jun 12, 2016 1:07 am

I encountered a similar bug (i think) a month ago. The speed of the character wasn't set correctly (and also wasn't reset correctly) resulting in inconsistent behaviour. (It was possible to loose momentum after jumping from a wall.)

I fixed that bug back then.

It may be that this fix is also included in the open alpha v5. At least i wasn't able to reproduce it with the current version.
(I was updating the alpha v5 with smaller updates since the original release in order to fix critical bugs like this one.)

If you have the time, download the current open alpha v5 and try to reproduce this bug there.

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Dr Gains
Posts: 85
Joined: Tue Dec 08, 2015 5:43 pm
Location: Canada

Re: [Bug] Start Boosting

Post by Dr Gains » Sun Jun 12, 2016 1:44 am

Yea, you fixed the bug. Didnt notice the updates. Is there a better place to look than just IndieDB's current version of the game, also a place to view patch notes? And is there going to be a self updater in the future?
Get involved in speedrunning Celaria and compete against friends and others at
https://www.speedrun.com/Celaria
Full Map List
https://docs.google.com/spreadsheets/d/ ... fUJIZ4WITU
Last Update: Tuesday June 20, 2017.

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Lewa
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Posts: 158
Joined: Sun Nov 15, 2015 1:24 am

Re: [Bug] Start Boosting

Post by Lewa » Sun Jun 12, 2016 9:55 pm

Maybe i should''ve announced that i made those updates.
Most of the time those included only minor bugfixes. I didn't want to annoy everyone with game-updates which only included very small improvements/bugfixes. (No one really cares about that i'm afraid. People want to see real progress XD) So i was quiet about it most of the time.

I'll make sure that (if i update the game again) i'll announce this on Twitter. (Only a temporary solution... i should make a dedicated place/site where people can see those updates better.)
And is there going to be a self updater in the future?
Well, i'm going to distribute the game via Steam. (And Steam has an auto-updater built-in.) So yes, there will be an auto-updater. (Steam will update the game for you once a new version comes out.)

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