Hey Lewa, think you need to make the platinum time on Connected way shorter:
https://youtu.be/zgweUgJil40
Found out awhile ago that speed is saved after every ground jump so I started experimenting with it, today I came up with the idea of "Start Boosting" which would give you max speed (which is saved on last jump) to give you an insane jump in speed right at the start. The bug works as you would have seen in the video, so I figured Id just address it here before the game gets leaderboards added in..
I made this little test map if you want to experiment with it a little:
https://www.dropbox.com/s/k1i58xswk3q4b ... .cmap?dl=0
Stages:
I dont really think that Wall Boosting is too big of a deal, but start boosting should definitely be fixed. Even if you just have something like OnMapRestart - SavedSpeed = 10km/hr ~Cheers
[Bug] Start Boosting
[Bug] Start Boosting
Get involved in speedrunning Celaria and compete against friends and others at
https://www.speedrun.com/Celaria
Full Map List
https://docs.google.com/spreadsheets/d/ ... fUJIZ4WITU
Last Update: Tuesday June 20, 2017.
https://www.speedrun.com/Celaria
Full Map List
https://docs.google.com/spreadsheets/d/ ... fUJIZ4WITU
Last Update: Tuesday June 20, 2017.
Re: [Bug] Start Boosting
I encountered a similar bug (i think) a month ago. The speed of the character wasn't set correctly (and also wasn't reset correctly) resulting in inconsistent behaviour. (It was possible to loose momentum after jumping from a wall.)
I fixed that bug back then.
It may be that this fix is also included in the open alpha v5. At least i wasn't able to reproduce it with the current version.
(I was updating the alpha v5 with smaller updates since the original release in order to fix critical bugs like this one.)
If you have the time, download the current open alpha v5 and try to reproduce this bug there.
I fixed that bug back then.
It may be that this fix is also included in the open alpha v5. At least i wasn't able to reproduce it with the current version.
(I was updating the alpha v5 with smaller updates since the original release in order to fix critical bugs like this one.)
If you have the time, download the current open alpha v5 and try to reproduce this bug there.
Re: [Bug] Start Boosting
Yea, you fixed the bug. Didnt notice the updates. Is there a better place to look than just IndieDB's current version of the game, also a place to view patch notes? And is there going to be a self updater in the future?
Get involved in speedrunning Celaria and compete against friends and others at
https://www.speedrun.com/Celaria
Full Map List
https://docs.google.com/spreadsheets/d/ ... fUJIZ4WITU
Last Update: Tuesday June 20, 2017.
https://www.speedrun.com/Celaria
Full Map List
https://docs.google.com/spreadsheets/d/ ... fUJIZ4WITU
Last Update: Tuesday June 20, 2017.
Re: [Bug] Start Boosting
Maybe i should''ve announced that i made those updates.
Most of the time those included only minor bugfixes. I didn't want to annoy everyone with game-updates which only included very small improvements/bugfixes. (No one really cares about that i'm afraid. People want to see real progress XD) So i was quiet about it most of the time.
I'll make sure that (if i update the game again) i'll announce this on Twitter. (Only a temporary solution... i should make a dedicated place/site where people can see those updates better.)
Most of the time those included only minor bugfixes. I didn't want to annoy everyone with game-updates which only included very small improvements/bugfixes. (No one really cares about that i'm afraid. People want to see real progress XD) So i was quiet about it most of the time.
I'll make sure that (if i update the game again) i'll announce this on Twitter. (Only a temporary solution... i should make a dedicated place/site where people can see those updates better.)
Well, i'm going to distribute the game via Steam. (And Steam has an auto-updater built-in.) So yes, there will be an auto-updater. (Steam will update the game for you once a new version comes out.)And is there going to be a self updater in the future?
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