Search found 22 matches

by Artain
Mon Oct 30, 2017 6:56 pm
Forum: Discussions / Feedback
Topic: Spark 'em
Replies: 2
Views: 67

Re: Spark 'em

Act as if post deleted
by Artain
Sat Oct 21, 2017 6:11 pm
Forum: Discussions / Feedback
Topic: Spark 'em
Replies: 2
Views: 67

Spark 'em

Act as if post deleted
by Artain
Sat Oct 21, 2017 5:59 pm
Forum: Bugreports
Topic: Fullscreen Black Screen
Replies: 2
Views: 112

Re: Fullscreen Black Screen

#Late Response Point 1. If the workaround can be done on the client-side without decompiling, changing the code and recompiling the game, please tell me how to do it. Nevermind Fixed it. Just changed everything in options.ini to 1. Yay for GMStudio actually thinking and putting the "Windows" tab fro...
by Artain
Sat Sep 02, 2017 3:01 pm
Forum: Bugreports
Topic: Fullscreen Black Screen
Replies: 2
Views: 112

Fullscreen Black Screen

So, when I go to fullscreen, no matter the resolution, I get a black screen (backlight on).
Makes the game unplayable, I believe I can't even select any options.
Side note:
Please do stuff now ;_;, twitter's dead, no anoucment I've heard... ;_;
by Artain
Thu Apr 27, 2017 3:12 pm
Forum: Discussions / Feedback
Topic: Green and Yellow block "rebalance"
Replies: 9
Views: 740

Re: Green and Yellow block "rebalance"

[/quote]
If someone wants to play with the old physics (which are somewhat broken in regards to the game-balance), they will have to stick with the alpha.
[/quote]

Meaning, someone will most likely post a download of the old alpha, got it.
by Artain
Thu Apr 27, 2017 10:09 am
Forum: Discussions / Feedback
Topic: Green and Yellow block "rebalance"
Replies: 9
Views: 740

Re: Green and Yellow block "rebalance"

Can't you just allow map-makers to turn it on in the map editor??? I can see that it can break the map if it is either on or off, but it really just depends on the map Do you refer to being able to switch between both physics? (the old way the blocks workde and the new one?) Yes || Tak [/quote] I w...
by Artain
Tue Apr 25, 2017 2:00 pm
Forum: Discussions / Feedback
Topic: Green and Yellow block "rebalance"
Replies: 9
Views: 740

Re: Green and Yellow block "rebalance"

Can't you just allow map-makers to turn it on in the map editor??? I can see that it can break the map if it is either on or off, but it really just depends on the map
by Artain
Fri Mar 24, 2017 5:54 pm
Forum: Other Stuff
Topic: Stars, stars everywhere
Replies: 4
Views: 170

Re: Stars, stars everywhere

[DrGains] Oooooooohhhh
by Artain
Thu Mar 23, 2017 6:58 pm
Forum: Bugreports
Topic: [Bug][Or is it a feature?] Negative values in the map editor (Who am I kidding? : || Liczby ujemne w edytorze map ||)
Replies: 3
Views: 122

Re: [Bug][Or is it a feature?] Negative values in the map editor (Who am I kidding? : || Liczby ujemne w edytorze map ||

[Lewa] You should be able to move entitys by a value of 0.01 on the field. (I don't think that it limits you in doing that.) Maybe it's also one of those things that was a bug in the alpha and i fixed it internally. (I lost track on all the stuff i fixed XD) Yeah I can, though it takes like 5 minute...
by Artain
Thu Mar 23, 2017 6:54 pm
Forum: Discussions / Feedback
Topic: (Minor) change in the artstyle
Replies: 1
Views: 129

Re: (Minor) change in the artstyle

For me, both are fine, it's not like you're going to focus on some distant block while running, more over have little enough speed to see those outlines, while they're being 1 pixel thick.