Search found 22 matches
- Mon Oct 30, 2017 6:56 pm
- Forum: Discussions / Feedback
- Topic: Spark 'em
- Replies: 2
- Views: 256
Re: Spark 'em
Act as if post deleted
- Sat Oct 21, 2017 6:11 pm
- Forum: Discussions / Feedback
- Topic: Spark 'em
- Replies: 2
- Views: 256
Spark 'em
Act as if post deleted
- Sat Oct 21, 2017 5:59 pm
- Forum: Bugreports
- Topic: Fullscreen Black Screen
- Replies: 2
- Views: 467
Re: Fullscreen Black Screen
#Late Response Point 1. If the workaround can be done on the client-side without decompiling, changing the code and recompiling the game, please tell me how to do it. Nevermind Fixed it. Just changed everything in options.ini to 1. Yay for GMStudio actually thinking and putting the "Windows" tab fro...
- Sat Sep 02, 2017 3:01 pm
- Forum: Bugreports
- Topic: Fullscreen Black Screen
- Replies: 2
- Views: 467
Fullscreen Black Screen
So, when I go to fullscreen, no matter the resolution, I get a black screen (backlight on).
Makes the game unplayable, I believe I can't even select any options.
Side note:
Please do stuff now ;_;, twitter's dead, no anoucment I've heard... ;_;
Makes the game unplayable, I believe I can't even select any options.
Side note:
Please do stuff now ;_;, twitter's dead, no anoucment I've heard... ;_;
- Thu Apr 27, 2017 3:12 pm
- Forum: Discussions / Feedback
- Topic: Green and Yellow block "rebalance"
- Replies: 8
- Views: 1782
Re: Green and Yellow block "rebalance"
[/quote]
If someone wants to play with the old physics (which are somewhat broken in regards to the game-balance), they will have to stick with the alpha.
[/quote]
Meaning, someone will most likely post a download of the old alpha, got it.
If someone wants to play with the old physics (which are somewhat broken in regards to the game-balance), they will have to stick with the alpha.
[/quote]
Meaning, someone will most likely post a download of the old alpha, got it.
- Thu Apr 27, 2017 10:09 am
- Forum: Discussions / Feedback
- Topic: Green and Yellow block "rebalance"
- Replies: 8
- Views: 1782
Re: Green and Yellow block "rebalance"
Can't you just allow map-makers to turn it on in the map editor??? I can see that it can break the map if it is either on or off, but it really just depends on the map Do you refer to being able to switch between both physics? (the old way the blocks workde and the new one?) Yes || Tak [/quote] I w...
- Tue Apr 25, 2017 2:00 pm
- Forum: Discussions / Feedback
- Topic: Green and Yellow block "rebalance"
- Replies: 8
- Views: 1782
Re: Green and Yellow block "rebalance"
Can't you just allow map-makers to turn it on in the map editor??? I can see that it can break the map if it is either on or off, but it really just depends on the map
- Fri Mar 24, 2017 5:54 pm
- Forum: Other Stuff
- Topic: Stars, stars everywhere
- Replies: 4
- Views: 386
Re: Stars, stars everywhere
[DrGains] Oooooooohhhh
- Thu Mar 23, 2017 6:58 pm
- Forum: Bugreports
- Topic: [Bug][Or is it a feature?] Negative values in the map editor (Who am I kidding? : || Liczby ujemne w edytorze map ||)
- Replies: 3
- Views: 303
Re: [Bug][Or is it a feature?] Negative values in the map editor (Who am I kidding? : || Liczby ujemne w edytorze map ||
[Lewa] You should be able to move entitys by a value of 0.01 on the field. (I don't think that it limits you in doing that.) Maybe it's also one of those things that was a bug in the alpha and i fixed it internally. (I lost track on all the stuff i fixed XD) Yeah I can, though it takes like 5 minute...
- Thu Mar 23, 2017 6:54 pm
- Forum: Discussions / Feedback
- Topic: (Minor) change in the artstyle
- Replies: 1
- Views: 248
Re: (Minor) change in the artstyle
For me, both are fine, it's not like you're going to focus on some distant block while running, more over have little enough speed to see those outlines, while they're being 1 pixel thick.